UE5.3 vs 5.4 script behavior for live render preview. Using Jetset for exteriors. Lowering on-set presence. 'Overnight' VFX daily generation. Real time tracking inside airplanes. Proximity of cine camera lens to iPhone. Where distortion makes sense in the pipeline. Calibrating anamorphics. Gaussian splats to convey correct lighting in-phone to creatives. New phone hardware for splat rendering. Rendering comps in-engine vs external compositor. Driving greenscreen lighting from live BG render.
UE5.3 vs 5.4 script behavior for live render preview. Using Jetset for exteriors. Lowering on-set presence. 'Overnight' VFX daily generation. Real time tracking inside airplanes. Proximity of cine camera lens to iPhone. Where distortion makes sense in the pipeline. Calibrating anamorphics. Gaussian splats to convey correct lighting in-phone to creatives. New phone hardware for splat rendering. Rendering comps in-engine vs external compositor. Driving greenscreen lighting from live BG render.
