This Office Hours is the go-to for debugging the Unreal to Jetset export pipeline. We work through the USD export, verify the export with Pixar's USDView tool, and even do a quick dip in to the USDA 'plain text' version of USD to figure out a pesky scene locator export problem. We also talk through an ideal shot export pipeline from editorial.
This Office Hours is the go-to for debugging the Unreal to Jetset export pipeline. We work through the USD export, verify the export with Pixar's USDView tool, and even do a quick dip in to the USDA 'plain text' version of USD to figure out a pesky scene locator export problem. We also talk through an ideal shot export pipeline from editorial.
