Fixing node networks in Blender for correct material exports to USD/USDZ. Mixing scanning and Gaussian splatting techniques for fast location capture in places you can't bring a production to. Fixing shots that had image stabilization on. When Unreal vs. Blender makes sense. Using the Blender batch importer for Megascans, and exporting Megascans assets to Jetset. How the Blender asset system works. Using the Jetset remote video feed.
Fixing node networks in Blender for correct material exports to USD/USDZ. Mixing scanning and Gaussian splatting techniques for fast location capture in places you can't bring a production to. Fixing shots that had image stabilization on. When Unreal vs. Blender makes sense. Using the Blender batch importer for Megascans, and exporting Megascans assets to Jetset. How the Blender asset system works. Using the Jetset remote video feed.
