Releases

Jetset

1.0.119

  • Increased max calibration count
  • Updated calibration camera naming

1.0.118

  • Feature changes
    • Interactive Calibration with Autoshot
    • LONET2 and FreeD protocols are both supported for external tracking
  • Fixes
    • Sensor width in solve file from Autoshot
    • Small fix to LiDAR depth data when camera points up to sky with nothing in foreground
    • Correct handling of 4K video for live calibration
    • Rotary offset fixed for LONET2 live data

1.0.101

– Fixed bugs and improved stability for a smoother experience.

1.0.99

– Front-facing camera support
– More starting models and 2D starting models

1.0.93

– All versions allow usdz model loading
– Enhancement to new user experience
– Set scans save as obj in addition to usdz
– Focal Length Override in Cine Calibration
– Set scans can be kept visible as either solid or wireframe
– Improvements to Infinity GS
– New matte mode for AI + Infinity GS

1.0.87

– Updated User Interface with integrated live action and composite view, controlled with a ‘ghost’ slider
– Animated scene timeline controls, including timeline scrubbing and remote triggering, with automatic timing match in post
– Free-D support for real time lighting previews in Unreal and other applications supporting the Free-D tracking protocol

1.0.82

– Jetset Cine
– Virtual Production with Your Camera

1.0.74

– Interactive 3D image & video plane placement
– High quality real time blue/green keyer
– 3D tracked garbage mattes

1.0.53

– Landscape left support
– New project naming
– Crash fixes

1.0.49

– Compatibility with Unreal-generated USDZ scenes, including scene locators
– Sorting scene locator list alphabetically
– Crash fixes

1.0.41

Autoshot / Post

0.0.142

  • Feature changes
    • First Fusion Lua script
    • Updates to Syntheyes script
    • Optical flow alignment uses largest movement area in tracking
    • Renumbering of sequences in File menu
    • Rig constrained calibration
    • Improvements to marker detection
    • External high resolution OBJ scans
  • Misc fixes
    • Blender exe requirement when running others
    • Processing json file as image during calibration
    • Generic exports contain rndrEXR files
    • Check project path length
    • Non-blocking network calls to Jetset
    • Cine scans missing fps

0.0.134

  • Feature changes
    – Calibration tab for interactive calibration solves with Jetset client.
    Setting of cine sensorwidth.
    – Unreal Live Preview no longer requires a current cine take
    – USDZ conversion has option to convert GeomSubset Prims
    – USDZ conversion has option to scale model size
    – Transfer speed displayed on upload of USDZ models to Jetset
  • Misc fixes
    – Improvements to marker scanning
    – png’s disabled when processing BRAW footage
    – proxy handling
    – Bad yaml file handling
    – Switched Unreal renders to EXR From JPG
    – Generated Unreal Sequencer range displays match take range

0.0.125

  • First release of Autoshot for the Mac!! Requires Apple Silicon (M1/M2/M3/M4/etc.)
  • usdztool is now integrated into Autoshot. A separate download is not required
  • BRAW is converted to ACEScg formatted EXR instead of ‘709 linear’
  • Take info panel (i) button to show metadata and thumbs.
  • UI Changes
    • Project Folders at top
    • Tools tips on Project Folders
    • Clickable folders in console log
    • LUT selection option hidden for iOS & BRAW
    • Recent projects menu in File Menu
    • Size Column for usd & usdz lists
  • Others
    • Maya support
    • Updated Syntheyes script
  • Cine
    • Optical Flow. Secondary method to test cine video alignment
    • Matches. CSV listing of Cine Source videos for takes in a project
  • Unreal
    • 5.2 fix for missing M_CustomColorDiff
    • Wrong sampler causing black textures
  • Misc Fixes
    • Changing Portrait or Matte settings no longer requires a manual regenerate frames check
    • Missing cine video on Manual picks