Releases

Jetset

1.0.135

  • Background Rendering
  • Decimation Render Option for Large Gaussian Splat Models
  • Stability Improvements

1.0.128

  • Feature changes
    • Works on ios18
    • Gaussian splat rendering!
      • Empty prefix “splatloc_”. will set transform for a splat loaded after a usdz model.
      • New splat setting. Best,Fast,Shrink. Best takes more GPU and has better depth values. Fast is default. Shrink is for the future where we downsample big splats on slow devices.
    • Setting to disable Recording Beeps
    • Origin align to marker can done remotely in video page. Button UI is in progress
    • LONET2 multi-camera support.  Clients can have different Live Link camera names.
  • Fixes
    • Bug fix for moving scenelocs with LONET2
    • Faster response picking Grid on front page
    • Green Screen Color saved between starts
    • Recording button moved to lower left on slate

1.0.119

  • Increased max calibration count
  • Updated calibration camera naming

1.0.118

  • Feature changes
    • Interactive Calibration with Autoshot
    • LONET2 and FreeD protocols are both supported for external tracking
  • Fixes
    • Sensor width in solve file from Autoshot
    • Small fix to LiDAR depth data when camera points up to sky with nothing in foreground
    • Correct handling of 4K video for live calibration
    • Rotary offset fixed for LONET2 live data

1.0.101

– Fixed bugs and improved stability for a smoother experience.

1.0.99

– Front-facing camera support
– More starting models and 2D starting models

1.0.93

– All versions allow usdz model loading
– Enhancement to new user experience
– Set scans save as obj in addition to usdz
– Focal Length Override in Cine Calibration
– Set scans can be kept visible as either solid or wireframe
– Improvements to Infinity GS
– New matte mode for AI + Infinity GS

1.0.87

– Updated User Interface with integrated live action and composite view, controlled with a ‘ghost’ slider
– Animated scene timeline controls, including timeline scrubbing and remote triggering, with automatic timing match in post
– Free-D support for real time lighting previews in Unreal and other applications supporting the Free-D tracking protocol

1.0.82

– Jetset Cine
– Virtual Production with Your Camera

1.0.74

– Interactive 3D image & video plane placement
– High quality real time blue/green keyer
– 3D tracked garbage mattes

1.0.53

– Landscape left support
– New project naming
– Crash fixes

1.0.49

– Compatibility with Unreal-generated USDZ scenes, including scene locators
– Sorting scene locator list alphabetically
– Crash fixes

1.0.41

Autoshot / Post

0.0.149

Fixed bug in Syntheyes exporter that removed default rotomask spline. This is needed if no AI mattes are used.

0.0.148

This update requires both Autoshot and Autoshot Tools (for Windows).

  • Autoshot Tools v0.0.13
    • Misc fixes
    • BrawTranscode.exe color range clipping
    • OutputEXR.exe color range clipping
  • Autoshot v0.0.148
    • Requires Autoshot Tools v0.0.13
    • Feature changes
      • External tracking input for unreal in Autoshot to take refined poses back from SynthEyes
      • Sensor size from Calibration propagated to cine camera tracks. (Run Cine menu -> Recalculate cineoffset.json to fix old runs)
    • Misc fixes
      • Missing current cine video files is shown in red.
      • A missing current cine video is flagged at the beginning of a Run
      • Upload ply,splat,mp4,jpg to Jetset* Misc fixes
      • Alert on missing blender add-on
      • Live Preview Unreal 5.4 script crash
      • Colorspace for Unreal Textures fix
      •  ‘Cine Offset’ renamed ‘Cine Camera Time Offset’
      • Generated calibration solve files are included in Take zips
      • Crash generating Take zips with missing cine video file

0.0.142

  • Feature changes
    • First Fusion Lua script
    • Updates to Syntheyes script
    • Optical flow alignment uses largest movement area in tracking
    • Renumbering of sequences in File menu
    • Rig constrained calibration
    • Improvements to marker detection
    • External high resolution OBJ scans
  • Misc fixes
    • Blender exe requirement when running others
    • Processing json file as image during calibration
    • Generic exports contain rndrEXR files
    • Check project path length
    • Non-blocking network calls to Jetset
    • Cine scans missing fps

0.0.134

  • Feature changes
    – Calibration tab for interactive calibration solves with Jetset client.
    Setting of cine sensorwidth.
    – Unreal Live Preview no longer requires a current cine take
    – USDZ conversion has option to convert GeomSubset Prims
    – USDZ conversion has option to scale model size
    – Transfer speed displayed on upload of USDZ models to Jetset
  • Misc fixes
    – Improvements to marker scanning
    – png’s disabled when processing BRAW footage
    – proxy handling
    – Bad yaml file handling
    – Switched Unreal renders to EXR From JPG
    – Generated Unreal Sequencer range displays match take range

0.0.125

  • First release of Autoshot for the Mac!! Requires Apple Silicon (M1/M2/M3/M4/etc.)
  • usdztool is now integrated into Autoshot. A separate download is not required
  • BRAW is converted to ACEScg formatted EXR instead of ‘709 linear’
  • Take info panel (i) button to show metadata and thumbs.
  • UI Changes
    • Project Folders at top
    • Tools tips on Project Folders
    • Clickable folders in console log
    • LUT selection option hidden for iOS & BRAW
    • Recent projects menu in File Menu
    • Size Column for usd & usdz lists
  • Others
    • Maya support
    • Updated Syntheyes script
  • Cine
    • Optical Flow. Secondary method to test cine video alignment
    • Matches. CSV listing of Cine Source videos for takes in a project
  • Unreal
    • 5.2 fix for missing M_CustomColorDiff
    • Wrong sampler causing black textures
  • Misc Fixes
    • Changing Portrait or Matte settings no longer requires a manual regenerate frames check
    • Missing cine video on Manual picks